![]() The mechanics seem simple enough, and some of the early puzzles do a great job in training you to use these mechanics in several different ways. The pieces can be rotated to create those links, and you're free to rearrange the map pieces even if you've already placed them on the board. For example, the edge of a square that contains a forest can only match up with another map piece's side that also contains a forest. While map pieces can exist on their own, they need to have matching borders on the sides that you want to link together. ![]() Your map only has a few restrictions, which will be familiar if you've played the board game Carcassonne. Without any combat, Carto deals mainly in puzzles, and almost all of them use your map to some capacity. This feels like a family movie or TV series that you wouldn't mind watching if the game were to venture into those media. The game also does a great job of tying up all of the loose ends so every place gets a happy resolution without feeling cheesy. There are no enemies to fight, and there isn't a big revelation that stems from or leads to tragedy. Every place emphasizes the good in everyone, and it helps that the game has no conflict of any sort. It's fairly lighthearted fare, but the writing celebrates each of the cultures throughout your 6-8 hour journey. For starters, the writing is sharp, and while some of the jokes can seem corny, every character is interesting, including Carto, who rarely speaks more than emoticons, so she's an adorable but mostly silent protagonist. There are a few things that make the story stand out in a positive way. With a note from her granny saying that everything will be fine, Carto sets off to locate the remaining pieces of the map and find her way home while also helping out everyone she meets. Carto wakes up relatively unharmed but with only part of the map. ![]() One night, Carto wanders off to her granny's workbench and places squares for a thundercloud and their airship together, summoning a vicious storm that hits the airship and sends her tumbling overboard with the map. She discovers that her granny has a special map that changes the world depending on where each square is placed. You play the role of Carto, a little girl living on an airship with her cartographer grandmother. Luckily for them, the game lives up to that first impression with some solid gameplay to back it up. Joining this group is Carto, which had a game trailer that gave people warm, fuzzy feelings. Yet here we are, with a slew of titles over the past few years with wholesome presentations that you can't help but adore at first sight. Up until recently, "charming" wasn't a word that would be used to describe a game.
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